

From there, you can explore, and fight against other space pirate players or the AI enemies found in space and at the raid location at the centre of the map. If you’re playing in a crew, all teammates will spawn on the captain of the crew’s ship. Players can run solo or in a crew of up to 4. “Marauders will enter Early Access with the full raid mode, allowing players to the pilot space ships, go boot-on-the-ground with tense FPS firefights, and pillage the deep void of space for valuable loot and resources they’ll need to survive. What is the current state of the Early Access version? More details on all our project updates can be found on our Discord.” Hotfixes are more small updates to target balancing and fixes for the game.Įven beyond Early Access, we plan to continue releasing these sorts of updates. These may include features, bug fixes, or anything not formally part of a Content Update. They include major features, maps, new enemies, weapons, and missions. We are planning on three different types of updates: Content Updates, Balancing Patches and hotfixes.Ĭontent Updates are major updates that have an overarching theme and occur only a few times in a calendar year.

“Throughout Early Access, we will release a number of updates that add new content to the game. How is the full version planned to differ from the Early Access version? In the meantime, jump into our Discord to follow along with development” At the end of the day, we're dedicated to making Marauders the best game possible, however long that takes. We have a number of goals that we are working towards and we’re focusing on delivering good quality additions at a reasonable pace. It is difficult to predict how long Early Access will last. By being able to involve players directly in the game’s development, we are certain the game will be of a much better quality as a result.”Īpproximately how long will this game be in Early Access? And we want to continue that into Early Access. Back when we first ran an alpha with our backers, their feedback has been instrumental in the direction of Marauders. “We believe that player feedback is the most important part of game development.
